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2018 general suggestions (18/05/2018 19:07) |
Suggestion: Team Logo Template
The idea is that ML offers several team logo templates at first, where you can add your own text. A team logo template with the added text can be selected to show as the team logo. Each season new team logo templates are added and eventually there will be enough templates to make (almost) each team logo unique.
Suggestion: Player Logo Template
ML offers several player shirt logo templates at first, where you can add your own text. A player shirt template can be selected to show for players in your team that haven't got an uploaded image yet. Each season new player shirt logo templates are added.
Team Logo and Player Logo Technical DetailsTo place text over an image you can use css, like in this example: https://www.w3schools.com/howto/howto_css_image_text.asp
You can also use multiple html 5 canvas, to stack images on top of each other, by loading images with transparent areas (png image files for example), like in this tutorial: https://html5.litten.com/using-multiple-html5-canvases-as-layers/ https://html5.litten.com/layers/canvaslayers.html Html 5 canvas is supported by the latest versions of most modern browsers.
Suggestion: max stadium attendance based on division starting QTo help high Q teams, stuck in lower divisions, balance their high wages I would suggest to base the stadium max attendance on the division starting Q. Division 1starting divison Q of Q97: 74k max attendance
starting divison Q of Q96: 72k max attendance
starting divison Q of Q95 or lower: 70k max attendance
Division 2starting divison Q of Q97: 74k max attendance
starting divison Q of Q96: 72k max attendance
starting divison Q of Q95: 70k max attendance
starting divison Q of Q94: 68k max attendance
starting divison Q of Q93: 66k max attendance
starting divison Q of Q92: 64k max attendance
starting divison Q of Q91: 62k max attendance
starting divison Q of Q90 or lower: 60k max attendance
Division 3starting divison Q of Q97: 74k max attendance
starting divison Q of Q96: 72k max attendance
starting divison Q of Q95: 70k max attendance
starting divison Q of Q94: 68k max attendance
starting divison Q of Q93: 66k max attendance
starting divison Q of Q92: 64k max attendance
starting divison Q of Q91: 62k max attendance
starting divison Q of Q90: 60k max attendance
starting divison Q of Q89: 58k max attendance
starting divison Q of Q88: 56k max attendance
starting divison Q of Q87: 54k max attendance
starting divison Q of Q86: 52k max attendance
starting divison Q of Q85 or lower: 50k max attendance
Division 4, 5, 6starting divison Q of Q97: 74k max attendance
starting divison Q of Q96: 72k max attendance
starting divison Q of Q95: 70k max attendance
starting divison Q of Q94: 68k max attendance
starting divison Q of Q93: 66k max attendance
starting divison Q of Q92: 64k max attendance
starting divison Q of Q91: 62k max attendance
starting divison Q of Q90: 60k max attendance
starting divison Q of Q89: 58k max attendance
starting divison Q of Q88: 56k max attendance
starting divison Q of Q87: 54k max attendance
starting divison Q of Q86: 52k max attendance
starting divison Q of Q85: 50k max attendance
starting divison Q of Q84: 48k max attendance
starting divison Q of Q83: 46k max attendance
starting divison Q of Q82.5 or lower: 45k max attendance
Suggestion: additional stadium price input fields for SU, CL and CWC matches
Currently a lot of players forget to adjust their ticket prices for CL, SU or CWC matches or forget to change them back for the league match, resulting in lower match income. I would suggest to add seperate stadium price input fields for international matches during a season where a player's team plays in SU, CL or CWC.
Suggestion: make throw-in team stat more important
The importance of throw-in could be increased if it would allow flip throws. The flip throw can lead to scoring chances, just like free kicks and corners. The higher your throw in team stat, the more likely a player performs a flip throw.
Also nice if this is combined with a special ability TI, i.e. Throw In, which makes a player have a higher chance of doing flip throws and perhaps do it fast so the opponent's defence might still be out of position.
Counter-attacking could become more important if it also increases the chance of intercepting passes and stealing the ball.
Suggestion: list the top gainers in Player Rankings sectionList the top gainers in the Player Rankings, order by Q gained first, then order on the number of stats gained second.
You could also create categories:
Suggestion: player awards for the best gainer for each departmentGive an award to the top gainer in each department and an award to the top gainer of the league.
Suggestion: increase stadium attendance when you have players in your team who perform spectacular actions like bicycle kicksIf you have, for example, 45k stadium capacity and your average attendance is 42k this season, buying an AC acrobat attacker raises your average attendance to 43k. If you have your attendance maxed on 70k in division 1 and have an AC acrobat attacker in your team, you can raise your ticket prices to 16/300/300 from 15/300/300 without losing attendance.
Suggestion: weekly manager goalsOffer weekly manager goals where players can earn a small amount of credits, like 2 to a maximum of 5 credits, for completing a goal. Players can chose 3 goals each week from:
Archive
Suggestion: ML season package
Note: to stay away from Pay2Win I would suggest that a player can buy one package once per season, or make it a once a season free choice like the Sponsor deal.
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